Stronghold kingdoms codes 201511/8/2022 ![]() The review also reveals the possibility of transferring acquired skills, such as those in leadership and communication, to the real-world context. ![]() The findings show that the literature has paid most attention to collaboration and communication skills, with less focus on other life and career skills related to creativity and innovation, information literacy and citizenship. ![]() The review focuses on the methodologies employed in esports research, the effects of different types of esports games on the development of various skills, the mechanics embodied in esports through which these skills are acquired and the potential negative effects and trade-offs of esports participation. This paper presents a systematic review of the literature for the purpose of providing a holistic understanding of the impact of esports on the development of 21st century skills in young people. However, there has been no systematic investigation of what 21st century skills can be developed through esports participation and how these skills are acquired through esports. There is evidence that involvement in esports helps young players to develop skills that are needed in 21st century societies and increasingly valued by employers. These findings suggest that MMOGs have the potential to support SLS and, hence, be considered for language education.Įsports have increased in popularity among young people over the past decade. Moreover, as the game was about the collaborative efforts around a communal goal, the results suggested that the gamers prioritized action over linguistic skills, allowing the participant to take risks and contribute to the discourse while apprenticing to the linguistic norms of the community. Furthermore, focusing on the SLS journey of one non-native English speaker, this study reveals that the participant developed a working English proficiency through collaborative group activities by participating in and assuming social roles in the game. Using 3 data sources including records, interview, and focus group, this narrative inquiry provides evidence for SLS affordances in MMOG play. ![]() SLS explores how second language learners become members of the target language social groups. The present study investigates second language socialization (SLS) in a massively multi-player online game (MMOG) called Stronghold Kingdoms. ![]()
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